GameMaker is an all-in one game creation system for Mac OS 7.5 and up (including Mac OS X), written by Al Staffieri Jr. and first released in 1995. As of August 2011, the software is still under active production; the most recent release is version 3.9.95.[1]
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Unity DownloadFunctionality[edit]
As compared with the action-oriented design of the three similarly named game design packages (by Garry Kitchen, RSD, and Mark Overmars), Staffieri's GameMaker is a card-based system, focused on the design of graphical adventure games. The software works on a few levels; beginners can snap together a game by clicking a few buttons, and advanced users can turn to Staffieri's proprietary scripting language.
Reception and impact[edit]
GameMaker is distinguished as the first exclusively Macintosh-based game creation system, and is notable both for its long popularity on the platform and for its influence on beginning coders and designers — such as Pocket Lead Platform Developer Steve Streza.[2] As of May 19, 2019, GameMaker is among CNET's most popular downloads in the Mac OS Adventure Games category - twenty-two years after the software's first release.[3]
See also[edit]References[edit]
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=GameMaker&oldid=897756794'
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Unnamed RPG Engine for Game Maker: Studio progress screenshots!
Not sure how many have really shown any interest, but I am in the progress of making an engine specifically built around making RPG style games in GM:S. The underlying code can realistically be made to work with other style games due to how it is written, but it's intended use is to automate tooltips, inventory drawing, buff style effects, and a lot more to really help the novice programmer spend more time focusing on making a cool game versus all the logic and code that goes into making a high quality in depth game. So here are some of the screenshots showing how the script calls on the user end will look like, and what it will equate to when drawing things on screen (simplified tooltip and inventory pop outs for now, stuff is implemented for more advanced use)
So here are some screenshots to show what using the engine would look like to use and the end result
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In it's current iteration the graphics are simple, but hooks exist to draw scaled GUI elements for tooltips and the inventory...I'm just not much of an artist and prefer to demo stuff that is 100% my original content versus using someone else's work which could mislead what would come with the engine after it is turned into an extension
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